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Sudden strike 4 vs company of heroes3/2/2024 ![]() ![]() Planes will come from off-map to a location you specify and recon, strafe, drop paratroopers, or bomb the area before returning home.If you’re reading this getting the sense that I’m sighing a bit as I write it, that’s because I am. While this is new for Sudden Strike, it’s just a stripped-down version of the doctrine mechanic used in Company of Heroes 2.Air assets work very much the way they do in Steel Division: Normandy ’44, with a set number of sorties available per mission, or coming with a command point cost in skirmishes. In multiplayer, your general will simply determine your unit loadout. Instead, you’re getting exactly what it says on the tin: a tactical real-time strategy game about tanks and soldiers that includes three seven-mission campaigns, plus multiplayer and AI skirmish modes that accommodates up to 3v3 matches. ![]() There are no production queues, and no meta strategy campaign. Kite Games’ Sudden Strike 4 doesn’t try anything fancy, and while it’s a nice return to tactical basics at its core, the flaws make it hard to shake the feeling you could be playing a better, older game.It’s been nearly ten years since the launch of Sudden Strike 3, and playing the fourth game in the long-running series feels a bit like a time capsule from a simpler era for RTS. StarCraft II’s success frightened off most competition for years, and between the excellent Company of Heroes and the janky-but-loveable Men of War series, it’s tough to keep your steel pot above the water line. The problem facing any developer setting out to make a real-time strategy game today, particularly one set in World War II, is how to distinguish their title from a pack that’s already chock-full of very good games. ![]()
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